Charm Monster: Makes monster believe it is your ally. Water Walk: Subject treads on water as if solid. Protection from Arrows: Subject gains DR 10/magic against ranged attacks. Planar Binding: As lesser planar binding, but up to 12 HD. Mislead: Turns you invisible and creates illusory double. In the fall of 3832 AR, Iomedae, was the last mortal to pass the Test of the Starstone and ascend to godhood. Pass without Trace: One subject/level leaves no tracks. Sunburst: Blinds all within 10 ft., deals 6d6 damage. Focus Spells | Rituals. Spells; Sun Metal Source: Pathfinder Roleplaying Game Ultimate Combat ↓ Attributes. Cure Light Wounds: Cures 1d8 damage + 1/level (max +5). Cat's Grace, Mass: As cat's grace, affects one subject/level. You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Meld into Stone: You and your gear merge with stone. Mage's Lucubration: Wizard only. Vampiric Touch: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Elemental Body IV: Turns you into a Huge elemental. 1. Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell. Creatures and Characters: The words "creature" and "character" are used synonymously in the short descriptions. Legal Information/Open Game License, Fan Labs Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber. Cat's Grace, Mass: As cat's grace, affects 1 subject/level. SympathyM: Object or location attracts certain creatures. Holy Smite: Harms and possibly blinds evil creatures (1d8 damage/2 levels). Domain spells cannot be used to cast spells spontaneously. Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks. Summon Monster IV: Summons extraplanar creature to fight for you. Wall of Ice: Ice plane creates wall or hemisphere creates dome. Baleful Polymorph: Turns subject into harmless animal. Identify: Gives +10 bonus to identify magic items. Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. Sending: Delivers short message anywhere, instantly. Animate Plants: One or more plants animate and fight for you. Dimensional Lock: Teleportation and interplanar travel blocked for 1 day/level. Magic Circle against Chaos/Evil: As protection from chaos, but 10-ft. radius and 10 min./level. Symbol of StunningM: Triggered rune stuns creatures. Eyebite: Target becomes panicked, sickened, and/or comatose. Sun Domain Domain available to the Cleric and Inquisitor class in Pathfinder: Kingmaker. Shadow Walk: Step into shadow to travel rapidly. Etherealness: Travel to Ethereal Plane with companions. Heal Mount: As heal on horse or other special mount. Name Badge Inserts, which provide 8 or 6 … Dictum: Kills, paralyzes, staggers, or deafens nonlawful targets. | d20PFSRD AuguryMF: Learns whether an action will be good or bad. Remove Curse: Frees object or person from curse. Darkness: 20-ft. radius of supernatural shadow. Commune with Nature: Learn about terrain for 1 mile/level. Wail of the Banshee: Deals 10 damage/level to 1 creature/level. Limited WishM: Alters reality (within limits). Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. Fireball: 1d6 damage per level, 20-ft. radius. Flaming Sphere: Rolling ball of fire deals 3d6 fire damage. Feeblemind: Subject's Int and Cha drop to 1. Longstrider: Your speed increases by 10 ft. Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls. Form of the Dragon II: Turns you into a Large dragon. Arcanist Strengths: Very easy to play. Giant Form I: Turns you into a Large giant. Diminish Plants: Reduces size or blights the growth of normal plants. False VisionM: Fools scrying with an illusion. Hold Animal: Paralyzes one animal for 1 round/level. Plant Shape II: Turns you into a Large plant creature. Elemental Body I: Turns you into a Small elemental. Called to serve powers beyond most mortal understanding, all priests preach wonders and provide for the spiritual needs of their people. | Fudge SRD Summon Nature's Ally III: Summons creature to fight for you. Power Word Blind: Blinds creature with 200 hp or less. Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Red: Bad, useless options, or options which are extremely situational. Foresight: "Sixth sense" warns of impending danger. Misdirection: Misleads divinations for 1 creature or object. Undetectable Alignment: Conceals alignment for 24 hours. | Dungeon World SRD 20d4). Sepia Snake SigilM: Creates text symbol that immobilizes reader. Character Sheets Symbol of StunningM: Triggered rune stuns nearby creatures. Spike Growth: Creatures in area take 1d4 damage, may be slowed. The universal school of magic, sometimes called the universalist school, represents a lack of specialization in any of the eight schools of magic. Teleportation CircleM: Teleports creatures inside circle. As a mortal, Iomedae led the Knights of Ozem in the Shining Crusade against the forces of the Whispering Tyrant. Cure Serious Wounds, Mass: Cures 3d8 damage + 1/level, affects 1 subject/level. Zone of Truth: Subjects within range cannot lie. Enthrall: Captivates all within 100 ft. + 10 ft./level. Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. RefugeM: Alters item to transport its possessor to you. She served him in this capacity until Aroden's disappearance in 4606 AR. Animate DeadM: Creates undead skeletons and zombies out of corpses. Reduce Person, Mass: As reduce person, but affects 1 humanoid creature/level. In addition to the attack's normal effects, a hit target takes 3d6 radiant damage. RefugeM: Alters item to transport its possessor to your abode. Darkvision: See 60 ft. in total darkness. Break Enchantment: Frees subjects from enchantments, transmutations, and curses. Erase: Mundane or magical writing vanishes. Endure Elements: Exist comfortably in hot or cold regions. Mage's Disjunction: Dispels magic, disenchants magic items. Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds. Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects. Guidance: +1 on one attack roll, saving throw, or skill check. Guards and Wards: Array of magic effects protect area. I don’t like it quite as much as the two capstones above, but no one denies that Leadership is extraordinarily powerful. Whirlwind: Cyclone deals damage and can pick up creatures. Animate Objects: Objects attack your foes. Geas, Lesser: Commands subject of 7 HD or less. CommuneM: Deity answers one yes-or-no question/level. Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects. Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius. Weird: As phantasmal killer, but affects all within 30 ft. Astral ProjectionM: Projects you and companions onto Astral Plane. Pyrotechnics: Turns fire into blinding light or choking smoke. Acid Arrow: Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. Statue: Subject can become a statue at will. Eagle's Splendor, Mass: As eagle's splendor, 1 subject/level. Summon Nature's Ally VII: Summons creature to fight. One of Pathfinder’s many “Hybrid Classes” the Arcanist combines a Wizard’s spell list with a Sorcerer’s ability to spontaneously cast. Expeditious Retreat: Your base land speed increases by 30 ft. Feather Fall: Objects or creatures fall slowly. Wall of Stone: Creates a stone wall that can be shaped. Energy Drain: Subject gains 2d4 negative levels. Gaseous Form: Subject becomes insubstantial and can fly slowly. Traveller SRD She became his herald, replacing the slain Arazni. Prepare extra spells or retain one just cast. Polar Ray: Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. Find Traps: Notice traps as a rogue does. Shades: As shadow conjuration, but up to 8th level and 80% real. Sound Burst: Deals 1d8 sonic damage and may stun subjects. School transmutation [fire]; Level cleric 1, paladin 1, ranger 1. Dancing Lights: Creates torches or other lights. ShapechangeF: Transforms you into certain creatures, and lets you change forms once per round. cults, and the burning sands of the desert to stop the rebirth of an ancient tyrant This complete cooperative strategy game pits 1 to 4 heroes against the monsters, curses, and tr Instant SummonsM: Prepared object appears in your hand. Planar AllyM: As lesser planar ally, but up to 12 HD. Searing Light: Ray deals 1d8/two levels damage (more against undead). Inflict Moderate Wounds: Touch attack, 2d8 damage + 1/level (max +10). Shadow Evocation: Mimics evocation below 5th level, but only 20% real. Saving Throw Fortitude negates (object); Spell Resistance yes (object). Invisibility Sphere: Makes everyone within 10 feet invisible. Most spells deal damage or inflict a condition on the target. Dismissal: Forces a creature to return to native plane. Dominate Animal: One animal obeys your silent mental commands and orders. Temporal StasisM: Puts subject into suspended animation. Hypnotic Pattern: Fascinates 2d4 + level HD of creatures. Mage's SwordF: Floating magic blade strikes opponents. | Swords and Wizardry SRD Glitterdust: Blinds creatures, outlines invisible creatures. Status: Monitors condition, position of allies. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. The problem is, hunting through all the various spell lists individually for all the 6th-level or lower spells with the [Curse] descriptor is … Waves of Fatigue: Several targets become fatigued. Entangle: Plants entangle everyone in 40-ft. radius. Invisibility, Mass: As invisibility, but affects all in range. Soul BindF: Traps newly dead soul to prevent resurrection. Harm: Deals 10 points/level damage to target. Earthquake: Intense tremor shakes 80-ft. radius. Major Image: As silent image, plus sound, smell, and thermal effects. Lullaby: Makes subject drowsy: –5 on Perception checks, –2 on Will saves against sleep. Longstrider: Your base speed increases by 10 ft. Summon Nature's Ally I: Summons creature to fight for you. Sleet Storm: Hampers vision and movement. 20d4). ScryingF: Spies on subject from a distance. Resistance: Subject gains +1 bonus on saving throws. Daze Monster: Living creature of 6 HD or less loses its next action. Sunbeam: Beam blinds and deals 4d6 damage. Undead do not add their channel resistance to their saves when you channel positive energy. ft./level of food or water. Breath of Life: Cures 5d8 damage + 1/level and restores life to recently slain creatures. Illusory ScriptM: Only select creatures can read text. | PF2 SRD. Accessories; Adventures; Sourcebooks; Related Works. Confusion: Subjects behave oddly for 1 round/level. Magic Fang, Greater: One natural weapon gets + 1/four levels (max. Changestaff: Your staff becomes a treant on command. Undeath to DeathM: Destroys 1d4/level HD of undead (max. FAQ. Jump: Subject gets bonus on Acrobatics checks. MiracleM: Requests a deity's intercession. Analysis Paralysis: Only the Good Spells from the Cleric, Oracle, and Warpriest Spell Lists in Pathfinder (2019) Druid Peterrco's guide to Druids (Core, APG, UM, UC) (2012) Treantmonk's Guide to Druids Part 1, Part 2, and Part 3 (Core only) (2010) I'll Be Back. Creatures with Hit Dice only from their race, not from classes, still have character levels equal to their Hit Dice. Animal Growth: One animal doubles in size. Stone to Flesh: Restores petrified creature. Summon Nature's Ally VIII: Summons creature to fight. Mnemonic EnhancerF: Wizard only. Spellstaff: Stores one spell in wooden quarterstaff. Owl's Wisdom, Mass: As owl's wisdom, affects 1 subject/level. Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky. Flame Blade: Touch attack deals 1d8 + 1/two levels damage. Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Project Image: Illusory double can talk and cast spells. Explosive Runes: Deals 6d6 damage when read. Gust of Wind: Blows away or knocks down smaller creatures. Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5). Daze Monster: Living creature of 6 HD or less loses next action. Glibness: You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. Charm Person: Makes one person your friend. Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC. Eagle's Splendor, Mass: As eagle's splendor, affects 1 subject/level. Summon Nature's Ally III: Summons creature to fight. Analyze DweomerF: Reveals magical aspects of subject. Detect Poison: Detects poison in one creature or small object. The word "level" in the short descriptions that follow always refers to caster level. ContingencyF: Sets trigger condition for another spell. Stabilize: Cause a dying creature to stabilize. Antipathy: Object or location affected by spell repels certain creatures. Beast Shape IV: You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. I support a limited subset of Pathfinder's rules content. Fox's Cunning, Mass: As fox's cunning, affects 1 subject/level. Elemental Body III: Turns you into a Large elemental. Teleport, Greater: As teleport, but no range limit and no off-target arrival. Suggestion: Compels subject to follow stated course of action. Scorching Ray: Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). RepulsionF: Creatures can't approach you. The target weapon becomes wreathed in a glowing flame. Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task. Prismatic Wall: Wall's colors have array of effects. Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level. Protection from SpellsMF: Confers +8 resistance bonus. Summon Nature's Ally IV: Summons creature to fight. Solid Fog: Blocks vision and slows movement. Summon Monster IX: Summons extraplanar creature to fight for you. Pyrotechnics: Turns fire into blinding light or thick smoke. Shop the Open Gaming Store! Imprisonment: Entombs subject beneath the earth. Confusion, Lesser: One creature is confused for 1 round. This acts as a daylight spell. Displacement: Attacks miss subject 50% of the time. Diminish Plants: Reduces size or blights growth of normal plants. Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. Fox's Cunning, Mass: As fox's cunning, affects 1 subject/ level. True ResurrectionM: As resurrection, plus remains aren't needed. New Pages Deathwatch: Reveals how near death subjects within 30 ft. are. Sun's Blessing: Well you’re really good at blowing up undead with your channel positive energy at least. AtonementFM: Removes burden of misdeeds from subject and reverses magical alignment change. Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Summon Nature's Ally IX: Summons creature to fight. Poison: Touch deals 1d3 Con damage 1/round for 6 rounds. Mind Blank: Subject is protected from mental/emotional magic and scrying. Antiplant Shell: Keeps animated plants at bay. Dismissal: Forces a creature to return to its native plane. Prismatic Sphere: As prismatic wall, but surrounds on all sides. If you hit, your weapon flares up with the light of the sun, empowering your attack. Sound Burst: Deals 1d8 sonic damage to subjects; may stun them. Detect Poison: Detects poison in one creature or object. Earthquake: Intense tremor shakes 80-ft.-radius. Sepia Snake SigilM: Creates a snake-shaped text symbol that immobilizes reader. DestructionF: Kills subject and destroys remains. Clenched Fist: Large hand provides cover, pushes, or attacks your foes. Dimensional Anchor: Bars extradimensional movement. Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible). Sell at the Open Gaming Store! Delay Poison: Stops poison from harming subject for 1 hour/level. Lightning Bolt: Electricity deals 1d6/level damage. Magic Fang, Greater: One natural weapon gets + 1/four levels (max +5). Secret ChestF: Hides expensive chest on Ethereal Plane; you retrieve it at will. Summon Nature's Ally I: Summons creature to fight. UnhallowM: Designates location as unholy. DivinationM: Provides useful advice for specific proposed actions. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Nature's Ally IV: Summons creature to fight for you. Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment. Mirror Image: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). In faith and the miracles of the divine, many find a greater purpose. Blur: Attacks miss subject 20% of the time. Seeming: Changes appearance of one person per two levels. ... news, resources, and anything else about the Pathfinder TTRPG! Cure Moderate Wounds, Mass: Cures 2d8 damage + 1/level, affects 1 subject/level. Detect Thoughts: Allows "listening" to surface thoughts. Inflict Critical Wounds: Touch attack, 4d8 damage + 1/level (max +20). Order's Wrath: Harms and dazes chaotic creatures (1d8 damage/2 levels). Align Weapon: Weapon becomes good, evil, lawful, or chaotic. Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. Planar Ally, LesserM: Exchange services with a 6 HD extraplanar creature. +5). PermanencyM: Makes certain spells permanent. Waves of Exhaustion: Several targets become exhausted. DesecrateM: Fills area with negative energy, making undead stronger. Spell TurningM: Reflect 1d4+6 spell levels back at caster. Magic Vestment: Armor or shield gains +1 enhancement per four levels. Inflict Critical Wounds, Mass: Deals 4d8 damage + 1/level, affects 1 subject/level. Fire Seeds: Acorns and berries become grenades and bombs. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Programmed ImageM: As major image, plus triggered by event. Create UndeadM: Raises ghouls, ghasts, mummies, or mohrgs from physical remains. Nightmare: Sends vision dealing 1d10 damage, fatigue. Insect Plague: Wasp swarms attack creatures. Polymorph Any Object: Changes a subject into anything else. Pathfinder RPG Core Rulebook. Unholy AuraF: +4 to AC, +4 resistance, and SR 25 against good spells. Enora is Pathfinder's iconic halfling Arcanist. | d20 Anime SRD Invisibility: Subject is invisible for 1 min./level or until it attacks. Fox's Cunning: Subject gains +4 to Int for 1 min./level. Major Image: As silent image, plus sound, smell and thermal effects. These rounds do not need to be consecutive. As part of the action used to cast this spell, you must make a melee weapon attack within this spell's range, otherwise the spell fails. Command Plants: Sways the actions of plant creatures. Duration 1 round/level (see text). Control Weather: Changes weather in local area. Wood Shape: Reshapes wooden objects to suit you. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. If you plan to fight a lot of undead, the Sun domain is fantastic. Summon Swarm: Summons swarm of bats, rats, or spiders. Transport via Plants: Move instantly from one plant to another of the same kind. Detect Secret Doors: Reveals hidden doors within 60 ft. Magic Stone: Three stones gain +1 on attack rolls, deal 1d6+1 damage. Major Creation: As minor creation, plus stone and metal. The Arcanist is a class that manages to be both easy to play and fun to play. Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures. 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